19 boards · every combatant on record
The
hall
Every career leaderboard in the league. Everybody leads something.
Points per game
Top ten of 27.
Win %
Top ten of 27.
All-play %
Top ten of 27. Their record if they'd played everyone, every week — the schedule taken out. full definition →
Points for
Top ten of 27.
Best week
Top ten of 27.
Worst week
The highest floor — their worst week is better than yours.
Avg margin
Top ten of 27. The average points they win or lose by, week to week. full definition →
Points against/gm
Fewest points allowed — the schedule, not the manager.
Elite-game rate
Top ten of 20. An elite week is a top-ten-percent score — 154.47 or better. This is how often they post one. full definition →
Nuke-game rate
Top ten of 11. A nuke is a monster week, 169+. This is how often they drop one. full definition →
Luck
The most the schedule ever paid someone. How much the schedule helped or hurt — not skill, either way. full definition →
Playoff PPG
Averaged across postseason games only.
Playoff best
The biggest single week anyone has produced in the bracket.
Playoff wins
All 9 who have one.
Longest win run
Top ten of 27.
Longest losing run
Shortest worst run. Nobody chooses this one.
Games played
Longevity. Everyone else has to catch up in weeks.
Career boards need one full regular season to qualify. Playoff boards are ranked only among managers who have actually been there, which is why their field is smaller.
The whole book.
every combatant, every career stat · click any column to rank the book by it · gold is the league lead · a dash never sorts above a number
| Combatant | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cade/Drue | 1 | 9–5 | 64.3 | 145.56 | 75.4 | -11.1 | 176.56 | 36% | 14% | 126.02 | — |
| Anjali | 1 | 11–3 | 78.6 | 139.01 | 73.4 | +5.2 | 177.54 | 14% | 14% | 160.43 | ✦ |
| Justin | 5 | 42–29 | 59.2 | 131.45 | 60.6 | -1.4 | 188.10 | 21% | 7% | 133.28 | — |
| Sam | 1 | 7–7 | 50.0 | 130.03 | 54.5 | -4.5 | 206.12 | 14% | 14% | 132.97 | — |
| Kolton | 5 | 43–28 | 60.6 | 127.64 | 58.6 | +1.9 | 171.32 | 9% | 3% | 143.04 | ✦✦ |
| Cam | 5 | 35–36 | 49.3 | 126.61 | 56.0 | -6.7 | 194.75 | 17% | 7% | 153.75 | ✦ |
| Nick | 1 | 9–5 | 64.3 | 126.03 | 56.5 | +7.8 | 154.06 | 0% | 0% | 78.60 | — |
| Blaine | 1 | 9–6 | 60.0 | 124.96 | 51.1 | +8.9 | 155.35 | 7% | 0% | — | — |
| Colby | 5 | 42–29 | 59.2 | 124.40 | 54.6 | +4.5 | 175.04 | 16% | 1% | 127.49 | — |
| Drue | 2 | 16–12 | 57.1 | 123.29 | 52.9 | +4.2 | 165.60 | 11% | 0% | 133.42 | — |
| Cade | 2 | 10–18 | 35.7 | 121.37 | 43.2 | -7.5 | 181.74 | 11% | 7% | 91.60 | — |
| Kelly | 2 | 17–12 | 58.6 | 120.86 | 53.3 | +5.3 | 163.15 | 10% | 0% | 122.16 | — |
| Parsa/Quin | 3 | 19–23 | 45.2 | 120.59 | 44.7 | +0.5 | 165.04 | 7% | 0% | — | — |
| Brayden | 1 | 8–6 | 57.1 | 119.26 | 50.0 | +7.1 | 157.22 | 7% | 0% | — | — |
| Peyton | 1 | 4–10 | 28.6 | 118.91 | 51.3 | -22.7 | 151.02 | 0% | 0% | — | — |
| Dylan | 5 | 34–37 | 47.9 | 118.74 | 45.1 | +2.8 | 165.26 | 7% | 0% | 158.05 | ✦ |
| Mitch | 1 | 6–8 | 42.9 | 116.50 | 51.9 | -9.1 | 179.32 | 7% | 7% | — | — |
| Brevin | 2 | 15–14 | 51.7 | 116.18 | 47.4 | +4.3 | 171.94 | 3% | 3% | 97.86 | — |
| Jarrett | 3 | 18–24 | 42.9 | 115.97 | 40.1 | +2.8 | 161.86 | 5% | 0% | 114.14 | — |
| Bal | 2 | 12–16 | 42.9 | 114.38 | 43.9 | -1.1 | 164.48 | 7% | 0% | — | — |
| Beau | 1 | 6–8 | 42.9 | 111.93 | 32.5 | +10.3 | 153.62 | 0% | 0% | — | — |
| Ethan | 1 | 8–6 | 57.1 | 109.58 | 42.2 | +14.9 | 152.94 | 0% | 0% | 141.52 | — |
| Matt | 1 | 2–13 | 13.3 | 108.59 | 31.9 | -18.5 | 175.70 | 7% | 7% | — | — |
| Moe | 1 | 5–9 | 35.7 | 107.57 | 44.8 | -9.1 | 133.00 | 0% | 0% | — | — |
| Ant/Zak | 1 | 4–10 | 28.6 | 104.83 | 26.6 | +1.9 | 148.64 | 0% | 0% | — | — |
| Carter | 1 | 3–11 | 21.4 | 97.09 | 26.6 | -5.2 | 128.70 | 0% | 0% | — | — |
| Larry | 1 | 3–12 | 20.0 | 96.03 | 20.0 | 0.0 | 164.80 | 7% | 0% | — | — |
What these numbers count
▸Elite weekA single-week score of 154.47 or better.
154.47 is the 90th percentile of every team-week ever played in this league — the line the top tenth of all history clears. A manager's elite rate is the share of their REGULAR-season weeks at or above it; playoff weeks are tracked separately.
The threshold is computed from all 840 team-weeks, so it moves only as history itself moves.
▸Nuke gameA single-week score of 169.07 or better — the ceiling band.
Above elite sits the band where league-winning weeks live: 169.07, held by only the extreme tail of all weeks ever played. Nuke rate = share of a manager's regular-season weeks at or above it.
A zero here is never ranked — 22 managers without a nuke game do not share '5th place' in anything.
▸All-playYour record if you had played everyone, every week.
Each week your score is compared against every other team's score that week — beat nine of eleven and the week adds 9–2 to your all-play ledger. It measures scoring quality with the schedule removed.
Playoff weeks are excluded: a bracket week holds only the survivors, so its all-play would read 'beat 1 of 1' — true and worthless. Both sides of a game carry their own all-play; they are NOT complements of each other.
▸Cam's Index (the schedule tax)Your real win% minus your all-play win%.
Positive means the schedule paid you — you won more than your scores earned against the full field. Negative means it charged you. Kolton's 2024 reads +15.6: an 11–3 record on scoring that beat only 63% of the league week to week.
It measures the schedule, not the manager. Losing while outscoring most of the league is the tax; nothing about it is skill in either direction.
▸Draft haulWhat a manager's drafted players actually scored that season.
Every pick is joined to that player's real season total in that same year; the haul is the sum, and the haul RANK compares it against the other rosters drafted that year. Complete drafts only — a partial year would make every pick look like larceny.
Drafted points only. Trades and waiver moves are not counted — the transaction log begins with the 2026 season.
▸Value over replacement (VOR)A player's points above the last startable player at his position.
Raw scoring ranks nearly every QB above nearly every RB, so a late QB would look like the steal of the century in a one-QB league. VOR subtracts the replacement level — the Nth startable player at each position for that year's league size — so a steal is measured against what you could have had for nothing.
▸Steal / bustA pick that beat its slot by 40+ over replacement — or missed by 40.
A pick's vor-value is its draft position minus where its season actually finished among all drafted players by VOR. +40 or better is a steal. −40 or worse in the FIRST THREE ROUNDS is a bust — a miss in round twelve costs nothing and is not counted.
▸The gapSeason scoring rank minus draft haul rank.
Positive gap: scored worse than they drafted — points died on the bench or the waiver wire won elsewhere. Negative: squeezed more from less. The record's largest gap is drafted-3rd-scored-11th.
The draft matters and does not decide: haul rank and scoring rank correlate at r = 0.55. The gap column is where seasons are actually won.
▸Playoff win runConsecutive playoff wins — and only a playoff LOSS ends one.
Bracket games only, in round order within each year. The run survives the offseason: win a title 3–0 and open next year's bracket with a win, and the run is 4. Missing the playoffs pauses the clock; it does not stop it.
This note is the stat. Without it the number reads as an ordinary streak and the achievement disappears.
▸The crown ✦The championship. Not the same trophy as the record.
Won in the bracket, weeks 15–17, whatever the regular season said. Two of five champions led the league in scoring; one was a 6-seed at .500. Gold on this site means achievement and nothing else — when a number wears gold, somebody earned it.
▸Paper strength (mock room)A joke stat, labelled as one.
The mock draft room sums each roster's LAST-season points and ranks them. It measures nothing about next season — it exists to argue about. The site says so where it appears; this entry exists so nobody mistakes it for analysis.
▸The sparkThe little line on a manager's card: ppg, season by season.
One point per season played, oldest to newest, scaled to that manager's own range. The dot is the latest season. It shows the shape of a career at a glance — rises, collapses, plateaus — not its absolute level; two sparks are not on the same scale.
▸The Shape columnOne season drawn week by week, on the combatant page.
Not the spark: the spark is a career (one point per season), the Shape is a single season (one point per week played). The grey line is the regular season in order; where it turns gold, the bracket run began; the dot marks the best night. Hover any point for the exact week, score, and result.
Each season is scaled to its own range, so two shapes compare rhythm, not level. Drawn from the same meetings data the schedule pages render — the picture cannot disagree with the record beside it.
▸Luck (the season-table column)Cam's Index at season grain: win% minus all-play win%, signed.
The same number the Index entry defines, shown for one season on the combatant page. Positive: the schedule handed wins the scores didn't earn against the full field. Negative: it took them away.
It measures the schedule, not the manager — a season of bad luck is an argument about fixtures, never about play.
▸Best / WorstThe highest and lowest single-week score of that regular season.
Both columns are regular-season weeks; the bracket keeps its own records on the Playoffs row. Best is the ceiling actually reached, worst is the floor actually hit — the distance between them is a season's volatility in two numbers.
▸PPG / PAPGPoints for, and points against, per regular-season game.
Season rows average the regular season only; the playoff line is kept separate on purpose — a fourteen-week average says nothing about who someone is in December. PAPG is what opponents scored in those same games: high PAPG with a winning record is a team that outran its defense-of-schedule, not a stat about skill.
▸Head-to-headEvery meeting between two managers, regenerated from the fact table.
Rivalry pages and combatant pages read the same 840 team-weeks, so they cannot disagree about the same night — the head-to-head ledger is rebuilt from raw games on every export, never edited.
420 meetings, both sides carried: each game appears once per rivalry and twice in the season data, and the totals reconcile by construction.
▸Rivalry storylinesThe sentences on a rivalry page — computed, with hand notes above.
Every derived line is assembled from the series' shape, and each clause fires only when its fact is true — there are 194 series, and a hand-written sentence would go stale the week it was written. Where a rivalry carries a hand-written note, it renders ABOVE the derived lines and is never merged into them.
The audit checks the prose like a number: every all-play claim against the raw game row, every elimination claim against a real playoff win.